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It’s now been around one week since Tokyo, japan Game Show 2015 located a dramatic close.? We at Hardcore Player now take this time around to reminisce about a number of memories before we’re saying goodbye and look toward next year.? Much like last year’s event, the ground featured a great combination of impressive AAA brands, as well as some drastically varied products through the Ghost in the Shell Online Reality Diver to a completely new selection of “Indie Games” sponsored by Sony.? Let’s take a look at some of our favorite highlights below:

Bandai Namco Games

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Unlike last year, which usually prominently displayed a sizable up-to-scale model of Sheng Long for Dragon Ball Xenoverse, the main high light for Bandai Namco’s booth was Mobile Suit Gundam.? Char’s Zaku (or at least it is head) greeted onlookers, with matching booth-babes, begging gamers to check out the latest entry for the Dsi Vita: Gundam Extreme Vs-Force.? Bandai Namco was not worried to flex its muscles further by entertaining with a number of other battle games, most impressively including JoJo’s Bizarre Adventure: Eyes of Heaven – in accordance with the cult anime and Project X Zone 2 – latest entry in the Capcom/Namco/Sega cross-over RPG.? God Eater Resurrection was no complete stranger at the show both, offering players from the game to take images “in the action” during a arena from the game with a green-screen mount.

Most noticeable this season was the much bigger variety of iOS and Google android titles among Bandai Namco’s collection.? The company was not bashful to entertain us with several well-known mental properties ranging from Tales regarding Asteria and Dragon Ball Z Dokkan Battle, to One Piece Prize Cruise.? While a bit amazing, perhaps it only additionally confirms Bandai Namco Entertainment’s increasing fascination with the profit that comes from smartphone gaming.

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Capcom and also Square Enix

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Capcom’s main showcase this year was no uncertainty Street Fighter V, which had an enormous wall-mural of Ryu unleashing his or her Shinkuu-Hadoken to innocent bystanders.? The staff offered to take my picture in front of it, but I unwillingly declined.? I wanted to thrive a bit longer to see generally there rest of the show.? The queue for SFV was impressive, and Capcom made sure to be able to involve the mission’s producer Koichi Sugiyama throughout a wide range of their presentation.? In contrast, the demand for observers to try out Biohazard Umbrella Corps and also the new Monster Hunter Cross was quite astonishing, possibly on the business days.

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While the lines for Rectangular Enix’s titles may have been likewise impressive, the headline that I found one of the most unique was simply Dragon Quest Builder, which presented players with the same addicting determination and charm of Dragon Pursuit with a sandbox process similar to MineCraft and Airship Q.? However, as the public days and nights came around, it is simple to see that the Rectangular Enix’s next excursion into Final Fantasy XIV drew a substantial crowd.

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Sega in addition to Atlus

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While it was a bit sad to see Sega’s mascot, Sound the Hedgehog, absent using this year’s TGS, Sega and Atlus bombarded our senses this season with rhythm game titles galore with the loves of Project Diva X along with Miracle Girls Festival.? Staff staff on the floor were speedy to hand out Venture Diva X fans for those that decided to experience playing the new games in Sega’s booth.? The most up-to-date Yakuza game, set for launch on the PS4 and Playstation 3 250gb on January Twenty-first in Japan, in addition held an impressive show, commemorating the series’ohydrates 10th anniversary. ?Atlus shared the booth next to Sega with Odin Sphere as well as Persona 5, which were both greatly amazing.

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Indie Games

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Sadly, the state of this year’s Indie Online game Booth fell looking at the former grace.? Formerly having been planted direct in front of Sony’s booth, the 2011 indie showcase had been moved from its put on the main floor into your building/halls directly across from your main showroom. ? Build directly next to the cosplayer’s altering rooms and items sections, it was genuinely quite a bit hard to find without a little bit of exploration, which often involved physically causing the main floor and weaving through a few edges outside the main place of Makuhari Messe.? Returning to us from last year were a few familiar titles such as Super Rude Bear, but will also a great deal of new inventiveness.

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Defenders of Ekron

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A great new and impressive spin on the shoot-em upwards genre, Defenders of Ekron offers us with the up and down shooting areas we’re familiar with but also combines it with 360 degree combat zones for all of us to explore and even puzzle-like web areas that can be akin to the classic 2-d Zelda games.? Although however in its development phase, the build I became able to test was obviously a great deal of fun and also the full game will probably hopefully be available for the PS4 and Water vapor by this winter.

Mushroom 11

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Coming to all of us as a labor of love from the mind of Brooklyn-based game developers Julia in addition to Itay Detar of Untame, Mushroom 11 is a unique puzzle game that will relies on a complex science engine where avid gamers must control an amorphous blob by erasing along with reforming it as a result of various obstacles, tunnels, and against a few pretty strange mutated critters.? Gameplay is pretty basic involving the mouse cursor, however mastering how to dictate your ooze-like avatar is a completely new headache, albeit a great one.? Mushroom 11 even took to collect the Best Recreation Design Award within the indie games this year.

Agartha

Pulling on our retro-heart post, the team of shindenken.net presented spectators by having an opportunity to relive our 8-bit fantasies with Agartha.? Play at first resembled a 2-D action platformer, but changed into something quite a bit unique.? Each area can be a rather elaborate landscape full of tunnels, exhilarating experiences, and dirt mounds that can all be operated or destroyed by the weapons to clear any path to the next period.? Since it is a bit challenging to describe, feel free to look into the trailer.? The developers were happy to allow me to check out their Tremendous Famicom-like controller when I totally game as well.

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Final Thoughts

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This years Tokyo Game Indicate was just as eventful as well as fruitful as past year’s, however there was an astonishing increase in touch screen phone games which will just increase with the years to come.? For Japanese online game developers and their independent counterparts, the advancement of mobile gambling is clearly spelt available.

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The herd was even bigger than final year’s turn out, creating trying out most activities on the business days absolutely impossible unless you needed to wait upwards of one hour in line.? Alternatively, consumer friendliness what food was in all time high, along with several photo options and eye-candy for observers to participate in (apart from the typical booth girls), such as Koei’s gigantic Attack in Titan head, and Capcom’s Hadoken mural (shown above).? The push for the virtuality experience was strengthen further with a much larger Oculus Rift cubicle, as well as the previous pointed out Ghost in the Layer Virtual Reality seeing.

Konami's booth babes hope to see you next year.

Konami’s booth women hope to see you buy.

Much like before, Tokyo Game Show again provided far too much amusement to see it all, perhaps over a span of some days!? Nevertheless, we hope to see you pick up and share your memories.? Ja ne!