In an interview with Laptop or computer Gamer, Psyonix president Dave Hagewood confirmed that “nuts different maps” are visiting?Rocket League?to shake things up, and as a person who’ohydrates been playing a huge amount of Rocket League lately,?I’ve must be honest here: I do think that’s a bad?notion.
Right now,?Rocket League?features one particular map; there are diverse backgrounds, but it’utes a totally standard, boxed-in quadratique across the board. There’s absolutely no variation at all. Desire to is in the same spot, the walls are exactly the same height and the rectangular shape is the same size no matter where you go. Nothing modifications in the environment between complements more than a cosmetic separate out. While all that may appear incredibly boring, actually, it’s one of the game’ohydrates strongest features.
Rocket League is usually a sport. Say what you need about whether “e-sports” are generally “real sports,” but for our purposes the following,?Rocket League?is absolutely a sport, or at least, it can be treated as one. The meets are intended to be perhaps and intense wonderful players being given the identical tools to work with: you can choose one of many autos, ranging from toys to luxury to trucks and more. You can trade out paint types and materials, added wheels, add adornments just like flags, halos or even tophats, or you can even alter what your raise trail looks like. Yet that’s the key-you’re only changing precisely what?it?looks like, not how it plays. You’re never unlocking a quicker boost, a better class of car, a grippier tire. Like a “real sport,” the only inherent benefit you’ll get would be the one you being a player bring to the field.
There are very few activities where the playing natural environment is not standardized. You might point to golf?because every course is exclusive, but that’s since the conflict in playing golf is the player versus the course; you’re simply indirectly competing?for some other?golfers.?Rocket League?is not that sort of sport.?Rocket League?is soccer played with rocket vehicles, and in soccer, this “map” doesn’t change. (In case you wanted to take this moment to point out to me that actually,?Rocket League isn’t an real-life sport, shouldn’t be treated as much, knowning that variety is what provides for a video game longevity, subsequently I’d go ahead and hold you back there to point out to you that?Dota 2 has only one map and remains one of the most popular aggressive games in the world.)
GameSpot’ohydrates Danny O’Dwyer looked at the history regarding?Rocket League recently, the A dozen years it’s come to refine the concept into the incredible game all of us play today, and called it a “superbly simple” game. What is unique about O’Dwyers’ look at the game’ohydrates evolution is watching the complications disappear altogether.?It’s one map with no obstructions, zero twists or spins, no hills?or?bends, no?weapons or power-ups. Psyonix’s previous game,?Supersonic Acrobatic Rocket-Powered Battle-Cars,?was nearly identical to?Rocket League in every way-except that many stage was nonstandard and felt different from the final. You had to learn each and every stage to succeed, working out new strategies and also play styles. It turned out a fun game, nevertheless that was about it and it never really hooked on it me.?Rocket League?ditched the actual map variety in favor of offering players a more focused experience, and also it’s a much better game as a result.
Whenever possible, I’mirielle the type of person who quickly jumps at the chance to turn off all pieces of Super?Smash Bros. and play on “Last Destination,” the only road in the game with no interruptions or environmental problems. I want to test the mettle against other players in a fair competitors and that’s alter the do it as far as I’m concerned. I don’t want random product drops and level hazards getting in the way in which. So it’s possibly no surprise that I feel the way I do regarding?Rocket League. I don’t would like the player base to get split up, or to need to vote on the future map, or to feel as if I’m struggling to educate yourself on the quirks of several dumb U-shaped map and wish I was back around the regular pitch. It may sound to me like?if perhaps Capcom decided it should?add?a hill?period to Street Fighter V the spot that the raised middle section blocks long-distance fireballs and the soaked edges make it easier to spot people: it would work completely counter on the purity of that sport and fans would certainly revolt.
Adding much more maps only grouped into the same trap that each and every other game nowadays has fallen regarding: that “more” equals “far better.” I’d take one particular excellent map around 100 decent maps any day. That’s the reason in games similar to Quake 3: Arena, the place included in the demo, “The Longest Yard,” ended up growing to be the most popular even once players bought the complete game and had use of dozens more. That had been the map you are used to, and that’utes the map you need to keep playing. The harder maps we need from developers, the greater we dilute the knowledge and the less possibility we have to master the environment and concentrate on the competition forthcoming purely from other gamers.
Psyonix needs to step back in the changes to the main?Rocket League?experience and alternatively focus on the peripheral capabilities: more cosmetic objects, better team service, and a true on the internet league with periods. If Psyonix truly desires to add nonstandard maps to the rotation, then save them for time-limited holiday break promotions to reel dormant players back into the game similar to precisely how Valve adds the Halloween level to?Team Fortress 2?every yr. But leave the core formula untouched, focused and genuine.