Redux


SEGA may have long abandoned the console equipment business, but the Dreamcast continues to have a presence in the game playing world 15 years immediately after its discontinuation, due to the efforts of many indie developers that are excited about SEGA’s final program. One of these developers will be HuCast, a team that has been building and publishing Dreamcast games since 2008, as well as in 2015 alone they planned three unique emits. Hardcore Gamer had time to chat with the Chief executive officer of HuCast, Ren Hellwig.

[Hardcore Gamer] First off do you wish to introduce yourself to each of our readers, in terms of your job background and what you have got accomplished with HuCast.

I’michael HuCast, I’ve been making Dreamcast online games since 2008. I started with DUX right after My partner and i completed my wok with Last Hope with NG:DEV.Staff in 2007. Right now I’m working on Ghost Blade, the amazing new vertical present shooter for Dreamcast.

The Dreamcast homebrew arena is thriving more than ever, with plenty of projects (the majority of them being from HuCast) verified for this year. What has allowed the Dreamcast to stay relevant in the independent homebrew community as part of your view?

Well (laughs) the particular Dreamcast always had a wonderful community, and although that it was more active some years ago, there’s nonetheless a great fellowship for SEGA’s last console. I think the standard of the hardware, the games and the reality you can develop activities for it quite easily, is really what drives developers to make games for the Dreamcast.

The sequel to Redux Dark Concerns was just announced, an original game was intensely influenced by R-Type and discovered a few major updates over the years. What can we all expect from Redux 2?

Redux was just a remake of DUX, but Redux 2 are going to be an entirely new game with new tools, new space dispatch fighters, a new history and seven new development with lots of badass boss opponents. As you can see in the screenshots, the graphics come in super smooth high-res with a lot of focus to detail. The gaming will be more fair along with forgiving than the raw DUX, but naturally for just a good SHMUP the gameplay will be challenging inside later stages.

Redux02

Ghost Blade is steadily gathering pace for its September relieve, unlike Dux and Redux this particular title is a up and down shooter that looks to get upon the topic hell style game of CAVE shooting games. How challenging was it to develop a manic shooter like Ghost Edge as opposed to a more continuously paced shooter just like Redux?

Well, Bullet Hell first person shooters are quite the opposite regarding R-Type games. R-Type is gradual, deep and heavy even though Bullet Hell can be fast paced and foes throw thousand of bullets at you. I wouldn’to say Ghost Blade is Round Hell, but the sport is quite maniac. Envision an old school PC-Engine shooter with elements from contemporary scoring shooters, and you should get an idea just how Ghost Blade will play.

Alice’s Mom’azines Rescue is a journeying in the sense that it wasn’to developed by HuCast, but instead obtained for publishing. Are you currently planning to scout just about any promising projects by means of other developers intended for publishing?

Yes, I’m presently scouting for new activities to publish on SEGA Dreamcast, and I’m already taking care of some contracts for brand spanking new games, so you can assume more Dreamcast games in the future.

Your company, and other home brew developers, have generally focused on developing SHMUPs. What’s the attraction with the genre that has caused it to be such a hot beloved among developers and Dreamcast collectors?

(Laughs) Properly, I heard the actual complaint very often however dont think that’s quite true. Alice’s Mothers Rescue by Orion was a neat platformer released recently, where there was Gunlord (a run along with gun), and Wind & Water (puzzler) and shortly there will be Pier Solar (RPG) about Dreamcast.? So there’s a good variety of games being released from indie sport devs like me.

Ghostblade01

Unlike other game titles in your catalog, Alice’azines Mom’s Rescue is surely an action platformer. What other kinds would you be interested in traveling into?

In terms of submitting: Everything!

I was got into contact with by a developer to create his adventure recreation for the Dreamcast so we will discover how it turns out. There’ohydrates no limit inside genre, I’d like to make a run and gun game regarding Dreamcast! We will see what potential brings!

Have you considered branching out to other musical legacy platforms? Like the Genesis.

(Laughs) I adored my Mega Push back in the ’90s. Factor is that I’d desire to make some sprite art, I’m not sure when this will happen since I’m a CGI artist. I was hoping to see making a Ghost Blade port for your Mega Drive with some really cool sprite art.

The Dreamcast home brew scene has largely focused on sprite-based 2D brands. How possible will it be for HuCast to develop a 3D game for the Dreamcast? Offers it been considered?

As far as I understand there is no complete Three-dimensional indie game in Dreamcast yet, although I actually heard a 3D RPG was in advancement. Well, Sturmwind had a number of amazing 2.5D graphics but I guess you’re asking me of a full 3D game with analog controls. My problem with this concept is that it would consume more time to make a 3D game, so this can be expensive for me since HuCast is my major business. I’ve produced living out of it within the last few 7 years and I don’t want to bomb my business having a project that won’t possibly be finished on time. Your funny thing is I was dreaming a little lately of a 3 dimensional shooter for the Dreamcast, an individual remember Geist Force? It would be anything in the vain connected with?Star Fox 64.

Alice

Your games have been released on more accessible platforms similar to Steam, is there a chance for you to develop a title exclusively for current platforms?

Exclusively? Wow, I don’t know. I make Dreamcast games, you already know!

Thanks for taking the time to accomplish this interview for us. Could there be anything you would like to notify our readers?

It would have been a pleasure, thank you for an opportunity.