Back before it was trendy, surrounding on trite, regarding games to have a silhouetted foreground with a colourful background, Oscura was a side-scrolling game that featured that design. ?While the initial didn’t garner significantly attention (it’s seated at 50,000+ downloads despite being a worthwhile play that’s been close to for ~3 years), a new sequel has been unveiled called Oscura 2: 2nd Shadow

The game is set in the land that is ignited by the Aurora stone. As explained in the intro of the game, The tale is simple. There is an nasty creature that takes this glowing gemstone, only for this animal to see it shatter while in its comprehension. Oscura, the guardian on the stone, must move forth to locate the shards of the Aurora stone which can be scattered about, to revive the stone along with repel the darkness that has enveloped this land. With that background in mind, the figure style seems to fit.

The appearance is simple, in a way that works. While the game seems to have a uniform feel throughout, every level is really brightly lit by a single color in the background, by which the game is played. Some are orange, others are green as well as purple, so the various the game is mostly from the layout of the levels as the appearance on the game doesn’t vary much. The soundtrack is a simple and repetitive tune that doesn’t seem to be noticeable one way or the other. It fits in with the simplicity of the action (catching a theme nevertheless?). It’s nothing I really could really recall after i wasn’t playing the sport, but it didn’t grate on me both.

The controls for the Oscura 3 are similar to the original in this there’s both swipe as well as gesture controls, along with on-screen buttons, with the second item being my choice. The levels are much just like the first game for the reason that players are to dodge monsters and steer around giant cogs or perhaps pits laden with spikes, while jogging, jumping, riding, as well as sliding through several platforms and ground. Players are positioned on how well they complete a given level, with metrics which include time taken to finish the level, number of demise (if any), and just how many gear parts are found out of the four hidden on each level. The sequel also carries more than ?from the first video game, the ability to greatly slow time down pertaining to tricky parts of the action.

This game has added a few things that its forerunner lacked though, which are improvements. First, players can now resume their level through the pause menu; considering that players are timed, it’s really a nice addition the original didn’t have. Subsequent, the levels contain brand-new mechanics in addition to the ones familiar from the 1st game. For example, you will discover large crates that could be pushed around in addition to used to solve questions. Second, there are large springs similar to the kinds found in the classic Sonic games, both in shape and function. Both of these include new and optimistic elements to the game play.

The only detraction I can see inside Oscura 2 is that the online game is short. There are 20 levels and they’re pretty short, many of them could be completed in under 3 minutes if you engage in through the level with out dying. Your “money’s worth ” comes from attempting to achieve four personalities on every degree. Doing so requires multiple playthroughs as players make an effort to shave seconds business time or discover the ever difficult fourth gear; those are generally hidden much better than inside the first Oscura, by the way. I consistently found 3/4 as opposed to in the first game it was much easier to come across all of them.

So if you aren’t burned out on silhouetted games nevertheless, or especially if you enjoyed the original Oscura, do check this kind of.