So there are times where games glimpse really promising, in case you give them the required time, you see how they really don’t come even in the area expectations. This is one of those times. When I first found the game and trailer home, I actually thought this looks pretty awesome, but as soon when i finished the abilitease (virtually no typo here) short training, I immediately acquired the idea.
It’s a mincing game. Simple since that. Ever played out Hello Hero? Well, it’s the identical thing, except it’s actually not turn based and there is “free movement” (which might as well definitely not exist seeing how it’s a straight corridor every time anyway). There is no actual dungeons or maps to understand more about like in Dungeon Hunter or even Eternity Warriors. Simple corridor with 3-4 locations where 2-5 enemies spawn at a time. This alone helps make the game very duplicated to start with.
Being it a action game, there is obviously combat. The particular combat does feel and look good. Hits as well as special moves have got a powerful feel plus the shiny effects are very good to look at, though often I feel like they are there to mask animations that don’t make sense. Still, I like this, even on lower details it’s fulfilling. What isn’t pleasant is false advertisement. If you watch the trailer you will recognize that it features expertise and attack mixtures. This is just plain untrue, there is no actual combo system, just a hit counter with a clock on it, but simply no actual move mix. You use a skill, then you definately return to a “neutral stance” an additional later you use the some other skill. Simply put, there’s no combat flow. This is simply not really that massive of a deal, speculate they are advertising this, it needs to be pointed out because broken or non-existent.
So this sounds mediocre’ish right? Nicely, let’s go alpine some more. The regulates are quite bad. An individual automatically aim toward enemies, even if you are keeping the movement remain in the other direction, providing there is an enemy near you, you cant attack anything (so forget about volatile barrels/crates). There is another thing well worth mentioning, which is elemental advantage/weakness, but we’ll take about that later.
So, since you play you will get “allies”, that happen to be pretty much non-playable characters which go along with you and fight. They also level up and may equip items. This is successfully done in the exact same way as Hello Hero, except generally there the creatures searched really creative, even though here there is just this generic feel to them. They can’t use capabilities and they can die (not permanently) throughout battle so you might require to use your bad partners first and keep the good ones for the employer fights.
This brings everyone to the last game thing I want to inquire into – the recover the cash system. It is… horrible. Not only you have a suprisingly low limit on stuff you can stack, nevertheless the stuff you get is actually either useless items for your allies, as well as gold. Armor along with weapons are amazingly rare to get it looks. I’ve played 50 plus missions and I received 2 swords (1 natural, which is not saying a lot) and 3 armors for my persona. There is also no way just to buy new products, you can spend real money on currency and buy precisely what is essentially “gambling cards” where you wish to get something good.
There are a couple of more things gameplay-wise that might be touched on (friend encourages, boss raids etc.) nevertheless honestly I don’t feel they are worth commenting as they don’t genuinely offer anything distinct from the main mode.
The very worth mentioning before we move on is the “epic story”. If there is one, I did not get to see it. All I got is the tutorial messages and nothing else. I thought there was an insect and I just missed out it, but on my devices Some get a story and so I’ll just add it to the false advertisement list.
Lets move on to the particular graphics. The business presentation at first glance is pretty great. Nice special effects, respectable level of details on this models…but then you start to notice the world structure. The textures themselves are mediocre at ideal, which doesn’t really subject, but in many points I could clearly observe that they don’t even fit together properly. It genuinely reminded me of the Quake 1 (Computer system) age. Still, the complete graphics are functional.
The music on the other hand isn’t. It’s bad. That may be all I can say. For an action recreation, there is nothing epic or even adrenaline-rushing about it. Just turn it off and play some music from your PC.
The final thing that you need to be aware of : the monetization. Where Hello Hero got it right, that got it wrong. You will be constantly bombarded with requests to review the overall game (I encourage someone to complain about this within your review), or huge boxes prompting you to spend $100 on many random-chance pack. The problem right here lies in two uncomplicated things:
1) Everything you buy is a gamble, you have access to something good as well terrible, there is no preset prize
2) All the popups tend to be for the $100 packs, We only once saw a $10 one on the key screen.
Tip for the developer: you might want you try advertising and marketing the cheaper versions guys. The difficulty as much as Act 4 appeared okay, assuming you’re taking your time to clear just about every stage the required volume of times. If you decide to proceed straight to the next phase as soon as you can, you will not get past Act Two. I wouldn’t call it a predatory game, I’d personally rather use highly the term repetitive. My overall thoughts – this is a wasted prospect. A concept with a lot of assure that turned out to be a really forgettable and mediocre in best game. I not really know if they started this kind of as a dungeon crawler game and just switched it during production, but between he okay’ish combat, bad music and extremely recurring levels (if you also call them “levels”… I mean there’s just one that is re-skinned), I’d rather recommend Hello Hero over this one.
If the coders read this article * I’d honestly suggest you to take the bingo, add real amounts and a loot technique with random figures on items in addition to release it as an independent game, trust me, it will do much better than that which you have right now.